

Also, as with all units, take any high ground ASAP! This will maximize the range of your own troops while minimizing your opponents, add to your charge bonus while decreasing your opponents etc., along with some artillery protection by placing your troops behind the hill. If your opponent has an army heavy in artillery, however, your troops would be better off 2 or even 1 line thick as an artillery blast into thick troop formations will take out significantly more than a spread out one. If you plan on an attrition battle, 2 units for a blitzkrieg attack or increased firepower, 1 unit if you want to really steamroll over your opponent (not advisable as a melee charge will kill pretty much anything in that case), and 4 units if using fire and advance (which does decrease the range, so you should have it activated at the beginning of the battle) or are doing a melee charge. If you plan on shooting out your opponent with as little melee action as possible, spread out your lines to 3 units thick. These guys are extremely versatile, but here are some general tips for using them(and for pretty much all infantry units). These guys should hold down the opponents center and either overpower it or hold it in place for a flanking force.

Attacks like those, however, are only LAST RESORT options. Note that in certain situations, such as endgame scenarios, it may boil down to a melee charge with skirmishers, or charging straight into a square with cavalry. Now, we’re on to the actual descriptions and potential uses of units. this guide may not be enough trial and error may be the best tool for learning Part II:Units And Uses their may be more techniques i don’t know, or tactics not yet discovered. Note: this guide just details the basics of each unit type. Most players eventually get better over time, but what about the ones who get so discouraged that they stop playing, or they simply can’t find what they’re doing wrong?I hope that this article can help those players and all players in general to get better at this game and to ultimately become a more effective tactician. Due to mistakes like this, new players are often smacked down hard by better players, even if they try to go easy on them. , and unbalanced armies as well 6 units of artillery, a spam of cavalry, and all elite infantry armies can bring doom to even the best of players. Many players, especially new ones, seem to be not getting the most out of their armies:cavalry charges into squares, exposed artillery, firing 6-ranks deep, etc.
